The Boardroom Backstab
Style
Characters
What You Get
What You Get
What You Get

The Boardroom Backstab

On the 40th floor of a Manhattan skyscraper, CEO Eleanor Vance is found dead during the annual company retreat. Six executives — each harboring secrets from data theft to corporate espionage — must navigate a web of betrayal, blackmail, and buried ambitions. With the police on their way and the elevators locked down, the truth must surface before anyone else takes the fall.

WhereCorporate headquarters on the 40th floor of a Manhattan skyscraper
WhenPresent-day Manhattan
Players6
Duration2–3 h
WhyAnnual company retreat and team-building event

Listen to the Introduction

€24.90
  • Instant PDF download
  • Print & play at home
  • Full English edition
  • 6 players · 2–3 h

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Characters

F

Fiona Grant

Fiona Grant is the pragmatic and unflappable Head of Human Resources, holding the keys to sensitive employee records and corporate personnel histories. She presents herself as a neutral, calming presence, but her quiet observations and intimate knowledge of past grievances make her a formidable presence in any room.

Style

A pragmatic HR Head whose sharp suits hide a keen, observant eye.

G

George Harrington

George Harrington is the veteran Chief Financial Officer who has overseen the company's finances for decades with meticulous discipline. Deeply resistant to corporate restructuring, he guards the firm's ledgers jealously, though recent rumors suggest severe friction between him and the executive leadership.

Style

The old-school CFO, exuding financial authority with a guarded, classic style.

H

Harriet Cole

Harriet Cole is the ambitious Head of Public Relations, a master of narrative crafting and image management who stops at nothing to secure her career advancement. Quick-witted and hyper-observant, she excels at deflecting attention and finding the hidden angles in any corporate crisis.

Style

The sharp Head of PR, always presenting a flawless, commanding public image.

E

Ethan Croft

Ethan Croft is the ambitious Head of Sales known for aggressive expansion tactics, high-stakes deal-making, and a flashy lifestyle. Always pushing boundaries to boost his division's numbers, he maintains an outward appearance of supreme confidence that masks intense pressure.

Style

The aggressive Sales Head, dressed for success with a hint of restless energy.

I

Isaac Moreau

Isaac Moreau is the quiet and observant IT Director with an unparalleled mastery of the company's digital infrastructure and network vulnerabilities. Operating largely from the shadows, he sees everything that transpires across the corporate network but rarely speaks unless necessary.

Style

The quiet IT Director, blending into the background with functional, understated attire.

C

Charles Davies

Charles Davies is the charming and charismatic Head of Marketing, beloved by clients and staff for his affable demeanor and extensive professional network. Beneath his polished exterior, however, lies a fiercely competitive spirit and a complex web of personal entanglements.

Style

The charming Marketing Head, whose stylish attire reflects his sophisticated, networker persona.

What You Get

A solvable mystery

A complete storyline with fair clues, a believable killer, and a satisfying reveal.

Character dossiers

Individual character dossier for each player — with backstory, secrets, motives, and goals.

Dress guide

Spoiler-safe costume guide per character — so every guest arrives in character without giving anything away.

Host guide

Complete host guide with the full solution, round structure, and pacing tips.

Audio narration

Atmospheric audio narration — introduction, every round, and a dramatic conclusion.

Print-ready PDFs

Printable PDFs — download, print, and hand out to your guests.

Is This Your Kind of Mystery?

Best for

you know the group from work but still want it to feel social

you need something polished for a team night or offsite

some players are new while others already love mystery games

Vibe

sharp suits, guarded smiles, and status games

career ambition, backroom deals, and professional grudges

modern setting, fast pace, and social maneuvering

Not ideal if

you need the tone to stay very family-safe and gentle

you want something broader and sillier than this

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