A Riff Too Far
Style
Characters
What You Get
What You Get
What You Get

A Riff Too Far

New Orleans, 1947. On the opening night of jazz legend Silas Dubois's comeback show at a smoky Bourbon Street club, promoter Bartholomew Finch is found dead backstage. Five suspects — from a scorned former manager to a gambling-addicted charmer — each carry secrets tied to Finch's web of blackmail and broken promises. With the police closing in and the jazz still playing, the truth must come out before the final set.

WhereSmoky jazz club on Bourbon Street, New Orleans
When1947, post-war New Orleans
Players5
Duration2–3 h
WhyOpening night of a legendary jazz musician's comeback show

Listen to the Introduction

€24.90
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  • Print & play at home
  • Full English edition
  • 5 players · 2–3 h

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Characters

V

Vivian Thorne

Silas Dubois's former manager, who feels deeply wronged by Bartholomew Finch. She believes Finch cheated her out of everything she built.

Style

Dress like a sharp businesswoman whose power is barely contained by her tailored suit.

R

Reginald Holloway

A prominent music critic who has long harbored a professional rivalry with Silas Dubois and has been entangled in Finch's schemes.

Style

Look like an esteemed intellectual whose sharp mind is matched by his precise attire.

B

Beatrice Gable

An ambitious journalist driven by the pursuit of a sensational story. She has been investigating the dark side of Bourbon Street's music scene.

Style

Dress like an ambitious reporter ready to uncover the truth, with a hint of intrigue.

C

Claude Moreau

A charming gambler deep in debt to dangerous individuals, who sees this event as a potential financial lifeline.

Style

Embody a debonair gambler whose charm hides a dangerous edge and a taste for fine things.

J

Josephine Dubois

Silas's niece and a talented singer whose career was derailed years ago. She harbors deep resentment and a dark secret from her past.

Style

Dress like a captivating singer whose glamour hides a past of struggle and a thirst for redemption.

What You Get

A solvable mystery

A complete storyline with fair clues, a believable killer, and a satisfying reveal.

Character dossiers

Individual character dossier for each player — with backstory, secrets, motives, and goals.

Dress guide

Spoiler-safe costume guide per character — so every guest arrives in character without giving anything away.

Host guide

Complete host guide with the full solution, round structure, and pacing tips.

Audio narration

Atmospheric audio narration — introduction, every round, and a dramatic conclusion.

Print-ready PDFs

Printable PDFs — download, print, and hand out to your guests.

Is This Your Kind of Mystery?

Best for

your group enjoys leaning into character and drama

you want the table talk to feel familiar fast

your group wants a stronger deduction angle, not just banter

Vibe

late-night glamour, smoky rooms, and noir pressure

the kind of mystery that gets sharper as the night goes on

refined setting, polished faces, and buried secrets

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