Team event · 4–20 players · Print and play
A team event where everyone actually talks
A murder mystery written around your team: every player gets a character, a secret, and a reason to talk to colleagues they usually only see in standups. You set it in your own industry. No facilitator, no stage — print it, hand it out, play.

Before you ask
Let's deal with your doubts first
Every team has the skeptic, the introvert, and the person with no time. The game is built for them.
“This is going to be cringe.”
Nobody performs on a stage. Each player works from a printed dossier with concrete goals per round — it plays like a puzzle with characters, not improv theatre. And you choose the tone: a serious whodunit or an openly silly comedy.
“The quiet ones will hate it.”
The game runs on one-on-one conversations, not group performance. Your quietest analyst holds a clue somebody else needs — people come to them. There are no spectator roles: all 4 to 20 players are part of the plot.
“I don't have time to organize an event.”
Answer a few questions in the wizard, and about 15 minutes later your complete kit is generated. Print the PDFs, hand them out, press play on the narration. The host guide tells everyone exactly what to do in each round — and you get to play too.
“A murder… at a work event?”
Then nobody dies. Pick an Intrigue case instead of a Murder case and the mystery becomes a theft, a blackmail note, or a leaked secret — the same investigation with workplace-friendly stakes.
No one sits out
Everyone gets a role. Everyone gets a secret.
A sample cast for a fictional company offsite — tap a card to see what each player is hiding.
Your actual cast is written for your setting and headcount — 4 to 20 characters, each with their own printed dossier, motives, and round-by-round goals.
Your setting
Set it in your own industry
Setting, era, and occasion are free text — so the case can play out at a logistics company's warehouse party or on the top floor of your actual office building. A built-in “Corporate High Stakes” occasion gives you a starting point.
Your industry, your office, a trade fair, the company ski cabin — you describe the place, and the mystery is written inside it.
Create custom characters: names, gender, traits, habits, even catchphrases. The AI keeps clues, motives, and the reveal consistent after every change.
Serious whodunit or comedy — and Murder or Intrigue, where nobody dies. You decide what fits your team.
Choose 1–2, 2–3, or 3+ hours — a long lunch slot or the whole offsite evening.
When to play it
Made for the team calendar
The evening slot is the hardest one to fill. A case set in your own industry beats a second icebreaker round — and the debrief carries into dinner.
Open the quarter with colleagues interrogating each other instead of watching slides — you can even set the case around the product you're about to launch.
Twenty names are hard to learn from an org chart. Give every name a secret, and the new colleagues will know the whole cast by the reveal.
Ship it, then investigate it: turn the wrap-up party into a case where the prototype — or the credit for it — has mysteriously gone missing.
On the day
How the session plays out
Every round has a clear start and end, so the game fits an after-work slot as easily as a whole offsite evening. One way to run it:
The last meeting ends and everyone gets their character: who they are, what they want, and whom they'd better not trust.
Press play — the narrator sets the scene and drops the case into the middle of your team event.
Each round hands every player a concrete task: question a colleague, trade a clue, protect a secret.
Everyone commits to a suspect and defends their theory in front of the team.
The solution is read out, the culprit is unmasked — and the post-game debrief runs itself over pizza or drinks.
The times are one example — the 1–2, 2–3, and 3+ hour lengths in the wizard reshape the round structure to fit your slot.
The process
From idea to a printed kit
Pick player count (4–20), setting, tone, and occasion in the wizard — about five minutes.
Story, characters, clues, and the solution are generated in about 15 minutes. You get an email when it's ready.
Download character dossiers, the host guide, and clue cards as PDFs. One printer, one stack of paper.
The deliverables
What's in the kit
- A printed character dossier for every player — backstory, relationships, secrets, and clear goals for every round
- A host guide with step-by-step round instructions and the full solution
- Clue cards to reveal as the investigation unfolds
- AI audio narration that opens the night and each round



The budget line
One purchase. The whole team event.
No per-person pricing, no booking, no facilitator fee. One custom game, generated for your team — and you can host it with multiple groups, like a second team or the next department.
- Custom setting, cast, tone, and length
- Printable dossiers, host guide, and clue cards
- Audio narration for every round
- English or German
- Host it with multiple groups
Common questions
Before you pitch it to the team
Your next team event, with a plot
Five minutes to set up. About 15 minutes to generate. One team evening nobody calls “mandatory fun”.
Build your team mystery